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26Downloads and Uploads are working again!

This entry was posted in News on June 23, 2016 by OXCMods.

There was an automatic update on the web server that broke the upload function and left some new downloads not working properly. This has been resolved and automatic updates have been disabled to prevent this from happening.

If you are a mod owner please try uploading your files and images again all should be well. If you are a game player, go kick some alien butt! =)

26NASA probe's true purpose: X-COM

This entry was posted in News on October 08, 2015 by OXCMods.

The probe telemetry lab is perhaps one the least care for buildings. Many just think that if you transfer the antennas and dishes elsewhere, yo can move the whole operation. They are wrong, oh so wrong. Most of the workers there beg to be sent elsewhere, they cannot stand the monotonous and mind numbing work of readjusting telemetry and positioning for various satellites and drones like Spirit.
 
The big boys are the ones that get all the praise, for everyone else the probe telemetry lab is just a punishment for pissing off a manager. You get stuck there and all you do all day long is stare at screens filled with numbers, and make adjustments which the computers already crunched for you. For the slackers is great, no real job being done, just collecting a check and punching in hours. But for the real engineers, its a big pain.
 
Jason Anderson was one such an engineer, he had fought tooth and nail for his Master's in Spectrum Analitics. He could tell you what a planet was made out of just by looking at the return feed from infrared, and his multi-spectrum camera design (if it ever took off) would tell you so much of the current planets, but no one was interested in that because he had spilled coffee all other Jerry O'brian director of communications. And so his long term stay in the 'dungeon' had started, he did not know when he would get out if ever.
 
Taking a sip of his less than spectacular stale redbull Jason noticed a weird pattern in the signal strengths and timecodes for the probes near Jupiter. The timecodes could not be correct, they were too close together and the signal strength was too low. At the very least a signal from Jupiter should have arrived with a 34 minute delay from the adjustment period. But they were returning with an 8 minute delay. Had no one caught this?
 
He quickly checked the time tables for all probes under his care, all 540 of them. Each employee was given approximately about 250 probes to care for, and Jason was given way more because Jerry was an asshole. But at least he as able to find another probe with a strange timecode arrive time. Probe: X-343-POC-21, Pluto's Orbital Coms satellite number 21. Just one, the the other satellites seemed to function just fine.
 
The signal strength was too low, like it was trying hard to not be detected. He tried to call up the logs and get some information on what was being transmitted but the system called up that he needed clearance from administration to know. Jerry had to be behind it, But Jason could not let this mystery go away. He got up and walked over to Fabrizzio's console, a short and pleasant looked up.
 
"I assume this is about Jenna's party, look I just don't think-" Jason cut him off, "No this is about a big issue, some probes are behaving bad." Fabrizzio looked at him puzzled, "Well report them for maintenance." He said, a joke since what really happened is that there would be some troubleshooting and if nothing could be done remotely they would get taken offline and put in for replacement sometime later when congress approved a budget.
 
Jason sighed, "I tried to do a reboot on one, i have no access, I tried to see where the information stream is going, or what it contains, no access." Fabrizzion looked at him carefully, "which ones?" The man asked. Jason gave him the identifiers and Fabrizzion looked them up, but the system told him they were currently offline due to XCOM.
"Well there you go, x-ray burst damage, probably from the power core. It happens, and it messes up telemetry all the time. now about Jenna's party do you think I should go? I don't think I should."
 
Fabrizzio seemed to not pay attention to the issue, And Jason wanted to know more. "Sure, come with us, it will be fun." Jason did not wait for any sort of response and went directly to the coms center two floors below, an young engineer named Massaf Al Kalif worked down there and knew pretty much everything you needed to know about where all the data was being moved to.
 
"Hey Kal!" Jason started as he entered the room, "No, I am not lending you my quadcopter for your insane tests." Jason looked hurt, "No man this is about something actually serious. I need to know where the data for a certain probe was going the last bits of telemetry are caught in a buffer after the probe went down and I can't route it properly." Massaf looked puzzled, the system should have handled that, and he had seen no strange probe lost of data.
 
"Which one?" He asked, Jason gave him the information for the one in Pluto. Massaf looked it up and seemed to stop for a second, as if recognizing something. "Well man that stuff is routed to Antartica for the crazed ice researchers. Tell me the buffer that has the data and I'll transfer it over." Jason had some old data from another Pluto satellite, he gave Massaf the information.
 
As Jason was leaving the the elevator doors opened with two men in uniform. "Mr. Anderson, come with us." Said one of the uniformed men. The Elevator and the stairs up where the only way out, he had done nothing illegal, so Jason went with the two men. Once in the elevator A guard swiped security badge and a hand-print thermal analyzer popped out of the paneling. The elevator started going down, fast. When the doors opened the first thing Jason saw was a logo with the word 'XCOM' on it.
 

 
This short story was written by RaceHard on the Reddit Writing Prompts thread named "NASA has been hiding what their probes have been doing for the last decade. What are they truly up to?".

26Terror From The Deep

This entry was posted in News on August 09, 2015 by OXCMods.

Yup! OpenXcom now has Terror From the Deep! DOWNLOAD the new nightly and enjoy the second heart wrenching thriller from the X-COM seies. The Modsite team is hard at work at updating the entier system to support TFTD mods and files. Download, stat tuned, and have fun!!!

OpenXcom Nightly with Terror From The Deep Support

26XCom Multiplayer - UFO2000 Beta Server

This entry was posted in News on May 25, 2015 by OXCMods.

So, you are an X-COM veteran, hmm? You have seen them all. Floaters, lifting up from the wrecks, beeing sent back by you. Chryssalids beeing blown to shreds by your men. Even Mutons and Ethereal don't scare you any more, as you had your share of combat against them. You think you are prepared. At least, that's what 'The Brain' makes you believe... =) Now it's time to go further! Fight the real thing: A living, breathing, sneaky opponents from all over the world. New tactics, new ideas and the competition with earth's finest X-COM commanders. Start now with UFO2000, an open source multiplayer version of the popular X-COM battlescape tactics.

To get started, download UFO2000 at the UFO2000 Homepage. When you launch the game, you will want remove the default server that comes installed with the game, and connect to the official OpenXcom Modsite server ufo2000.openxcom.com ... Have trouble connecting? Post  a comment below. Want to learn more or read the UFO2000 UFOpaedia? Click here.

http://ufo2000.openxcom.com

This is a new server and currently in beta testing. Have fun!

Note: This server is in beta phase and in testing. The above http://ufo2000.openxcom.com link will be updated with more instructions, statistics, files, maps, and links.

26MODSITE API AND PODCAST SECTION IN THE WORKS

This entry was posted in News on May 23, 2015 by OXCMods.

There are a few exciting features coming to the modsite. First and foremost, we are working on putting together a rock solid API web service for the entire modsite repository. This will allow you to search the modsite via a friendly JSON URL, including listing all mods as well as pulling mod details. Modders and developers will find this useful and we will be releasing more information on this soon. A proper documentation will go up once it is ready for release.

The second exciting feature that is going up is a podcast section! Woohoo party party. Now you can share your own podcasts with your fellow xcom commanders right on the modsite! You may have noticed the podcast link is already up, though it is still under construction so please bear with us while we finish development in this area and iron out all the bugs. Eventually a new podcast slider will be put on the home page allowing you to showcase your podcast to the modsite audience.

That being said, TFTD support will be coming to the modsite as well. If you have any ideas or things you would like to see on here, feel free to post a comment on here, or visit the modsite's forum link at http://openxcom.org/forum/index.php/topic,1835.0.html

26A call to Web Developers

This entry was posted in News on May 06, 2015 by OXCMods.

Are you a web developer? Love to build awesome projects? Do you want to be part of something that matters? Then look no further. We are looking for PHP developers interested in working in amazing web applications for things that matter. Build your portfolio, and be part of something that matters. If you are interested or know someone who may be, now is the time for action! Leave us a comment on this website, or better yet, meet us on IRC at irc.freenode.net in #labrat (we may not be active).

26INCOMING TRANSMISSION: OpenApoc

This entry was posted in News on November 30, 2014 by OXCMods.

OpenApoc needs you! Call for coders to help the OpenApoc project


Fresh off the success of OpenXcom's 1.0 release, one of the Devs (pmprog) decided to initiate the Open Apocalypse project. He was joined by another programmer, JohnnyH, and the two have been making progress setting up the project.
 
If you have coding experience and would love to be part of revitalizing this awesome chapter in the X-Com Franchise, why don't you head on over to the OpenApoc website, and see where you can pitch in?
 
Visit the forum at: http://openapoc.pmprog.co.uk
 
Or chat live in the IRC channel: http://webchat.freenode.net?channels=openapoc
 
Not a coder? It's easy to learn! Still yet there are many other areas you can help. Join the forum to find see where you can pitch in.

26Some questions for contributors

This entry was posted in News on September 20, 2014 by OXCMods.

Following on from the last post, as OpenXcom shows its age, it’s time to reconsider some of the tech choices we’ve made in the past, so I wanna get some feedback from the community contributors that depend on them.

Translators

While GetLocalization has been serving us well for nearly a year now, it has also proven inadequate for supporting larger translation teams (the vote system is very debatable) and lacking a lot of useful features. So before we move on to TFTD translation, now’s a good time to look into alternatives:

Transifex

Seems to be the popular choice for OSS projects. More features, better translation interface, and gives translators a proper hierarchy so bigger teams like Polish and Russian can actually organize themselves. However this will also require more dedication as you will have to respect and manage other’s decisions, and we can’t migrate everything from GetLocalization, only the translations in use.

However we really aren’t qualified to judge this, so if you’re a current translator please help us by testing it out and weighing in on the discussion.

Developers

This means all of you who maintain ports, write patches or just like messing around with the code. We know you’re out there. While I like keeping OpenXcom with minimal dependencies so it can be easily compiled and set up on any system, I know a lot of you would love to get to use the shiniest new standards and libraries, such as:

C++11

Yes, it’s a huge leap compared to ye olde C++03, easier to use and backwards-compatible so we can just slowly migrate the codebase to new standards without breaking anything. However it’s still fairly new and not everyone is that familiar with it. Plus it’d increase our compiler requirements, you’d need at least:

  • GCC 4.8
  • Clang 3.3
  • Visual Studio 2013-2014

And while they’re all freely available, I know a lot of you are upgrade-averse.

SDL2

It’s cooler! It’s shinier! It’s got a 2 on it! What more do you need?

On one hand, SDL2 improves a whole bunch of stuff like hardware acceleration, text input, clipboard support, display settings, controller/touch, audio output, mobile ports, etc, beneficial for both players and developers. On the other, SDL1.2 has stood the test of time and pretty much runs on anything imaginable with little issue.

Also, SDL2 is not backwards-compatible, so it would take significant effort to port everything over. While there are unofficial SDL2 versions like the Android port, they are not designed for desktop and have significantly dropped/changed features to support mobile. An official SDL2 version would need to have feature-parity with the current SDL1.2 version.

Everyone’s pet C++ libraries

Boost! ICU! Qt! Log4cxx! Etc etc etc. Everyone has their favorite, and while they would probably lighten up some OpenXcom code, they would also add some major dependencies, not to mention how polarizing they can be among many developers, so I’d rather avoid them. But if you still wanna make a strong case for one, go ahead.

For more information, visit the news link at the official OpenXcom website here

26A new Apocalypse remake on the horizon

This entry was posted in News on July 19, 2014 by OXCMods.

Where one falls, another one rises

Pmprog, long-time OpenXcom fan and contributor, has started his own open-source remake of X-COM: Apocalypse. Go on over to his forum (registration password is pinned on General Discussion) and give him your support, and hopefully more finished remakes will join our ranks. :)

26Ongoing Website Expansion

This entry was posted in News on July 11, 2014 by OXCMods.

Many of you have noticed changes on the mod site portal as work is being done to improve the presentation of all the mods. Before more is done to further improve the overall interface, there are a few reported bugs that are being worked on. Mod authors which are experiencing bugs or issues on the website are urged to upload their mods using Google Chrome browser. There are minor issues when uploading mods to the modsite using Firefox, these bugs will be fixed soon!

In other news, we recently reached 115,000 views on just the mod pages! We have also reached 27,000 mod downloads which is amazing. If you'd like to see live stats on downloads and views, look at the bottom of the website near the copywrite notice.

There have been a lot of great mods coming out and lots of really good Lets Play series from fans all around the world. One of the Let's Play series comes from Cool Gaming, Bros which you can find on Youtube or you can see his latest Let's Play on his Twitch.tv.

Have you found any good Let's Play series lately? Feel free to comment and share them with the rest of OXC fans!


26This will be another news category.

This entry was posted in Community on January 11, 2014 by SupSuper.

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore.

26This will be another news category.

This entry was posted in Community on January 11, 2014 by SupSuper.

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore.

26This will be another news category.

This entry was posted in Community on January 11, 2014 by SupSuper.

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore.
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Latest News

Downloads and Uploads are working again! There was an automatic update on the web server that broke ...
June 23, 2016

NASA probe's true purpose: X-COM
October 08, 2015

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