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Zhabha's mod collection
2017-06-04T08:58:59+00:00
2017-06-05T12:05:26-04:00
Collection of small TFTD mods that affects the game in minor ways to make it a bit easier or harder based on your preferences.

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Mod Information

Zhabha's mod collection is bundle of small mods for TFTD that affects the game in minor ways to make it easier or harder based on your preferences.

Complete description of changes can be found below in the readme part. Each of the mods can be enabled on its own or combined with others unless it states otherwise in the description.

In case you'll notice some bugs or would like to have some additional changes done you can contact me and I'll see if the time will permit me to do it ;)

Readme

Alien Containment Research
    - Alien Containment has to be researched before it can be built
    - Research pre-requisite is any alien autopsy
    - Known bug - in case you have different corpses available for research they'll be shown as "We can now research" after Alien Containment is researched even thought they had been available before

Craft Crew Positions
    - Updates Triton, Hammerhead, Leviathan so the soldiers are facing the doors
    
Craft Sell Price
    - Adds sell price to all crafts
    - Triton 100k, Barracuda 120k, Manta 250k, Hammerhead 200k, Leviathan 350k

Double Building Room
    - Doubles the room in buildings
        - Living Quarters, Laboratory, Workshop, General Stores: 50 -> 100
        - Alien Containment, M.C.-Lab: 10 -> 20
    - Ufopedia updated
    - Doesn't affect "fast" buildings from Faster Building Construction mod, those have standard capacity
    - Not compatible with Half Building Room mod

Easier Leviathan Research
    - Removes Lobsterman Commander requirement from Leviathan research, so it can be researched immediatelly after Hammerhead
    
Faster Building Construction
    - Adds "fast" version of buildings that are build twice as fast for double price
    - Those are not affected by the Instant Building Construction and Double Building Room mods

Flying Ion Armor
    - Adds Flying Ion Armor that can not only swin in water but also fly on land
    - Researchable after Magnetic Ion Armor
    - Available in multiple colors (aqua, beige, black, brown, corroded, corrupt, dark yellow, green, light brown, light steel, light yellow, pink, red, steel, tan, turquois, yellow)
        - big thanks to Jeffrey Alexander (aka Bomb Bloke) for his colored PCK files
        - colors are only applied on live units and inventory screen for now, corpses & ufopaedia are in default yellow color
    - Armor
        - Front: 145
        - Side: 82
        - Rear: 112
        - Under: 70
    - Manufacture cost
        - Zrbite: 20
        - Aqua Plastics: 8
        - Money: 65k

Half Building Room
    - Reduces the room in buildings by 50%
        - Living Quarters, Laboratory, Workshop, General Stores: 50 -> 25
        - Alien Containment, M.C.-Lab: 10 -> 5
    - Ufopedia updated
    - Doesn't affect "fast" buildings from Faster Building Construction mod, those have standard capacity
    - Not compatible with Double Building Room mod

Improved Sonar
    - Increases the range and detection chance of sonars
        - Standard Sonar
            - Range (km): ±450 -> ±500
            - Chance: 10% -> 15%
        - Wide Array Sonar
            - Range (km): ±700 -> ±800
            - Chance: 20% -> 30%
        - Transmission Resolver
            - Range (km): ±750 -> ±900
    - Ufopedia updated
    - Doesn't affect "fast" buildings from Faster Building Construction mod, those have standard range and detection chance
    - Not compatible with Weaker Sonar mod

Instant Building Construction
    - All base buildings are built instantly
    - Doesn't affect "fast" buildings from Faster Building Construction mod, those have built time defined by the mod

MC Disruptor More Expensive
    - Research updated to require also Alien Implanter and Alien Learning Arrays
    - Manufacture takes sligtly longer and requires more materials
        - Zrbite: 2
        - Aqua Plastics: 1 -> 2
        - Alien Implanter: 0 -> 1
        - Alien Learning Arrays: 0 -> 1

Minimal Starting Base
    - Starting base with few facilities, only one barracuda and no scientists & technicians
    - Buildings
        - Sub Pen: 2
        - Living Quarters: 1
        - Workshop: 1
        - Laboratory: 1
        - General Stores: 1
        - Standard Sonar: 1
    - Crafts
        - Triton
            - Magma Blast Grenade: 8
            - Jet Harpoon: 8
            - Harpoon Clip: 16
        - Barracuda
            - Weapon 1: Ajax
            - Weapon 2: Craft Gas Cannon
    - Items
        - Ajax Launcher: 1
        - Ajax Torpedo: 12
        - D.U.P. Head Launcher: 1
        - D.U.P. Head Torpedo: 6
        - Craft Gas Cannon Rounds: 2
        - Magma Blast Grenade: 5
        - Harpoon Clip: 8
    - Units
        - Scientists: 0
        - Technicians: 0
        - Aquanauts: Not changed

Smaller Inventory
    - Reduced the size of inventory
        - Left & Right leg: removed
        - Left & Right shoulder: 2x1 -> 1x1
        - Backpack: 3x3 -> 2x3
        - Belt: 4x1,2x1 -> 3x1,2x1
    - Shortened names of Left / Right Shoulder to L. / R. Shoulder

Thermal Tazer Research
    - Thermal Tazer has to be researched and manufactured instead of simply being bought
    - Manufacture cost: 2000
    - Sell price: 2250

Tougher Aliens
    - Increase stats of Aliens by 30%
    - Increase armor of aliens based on their original armor
        - <5 -> +100%
        - <10 -> +75%
        - <25 -> +50%
        - <100 -> +25%
        - >=100 not changed

Triton with Weapon
    - Adds one weapon slot to Triton craft

Ultimate Starting Base
    - Starting base with many facilities and units
    - Buildings
        - Sub Pen: 3
        - Living Quarters: 5
        - Workshop: 4
        - Laboratory: 2
        - General Stores: 4
        - Wide Sonar Array: 1
        - Transmission Resolver: 1
        - Alient Containment: 1
        - M.C. Lab: 1
    - Crafts
        - Triton
            - Magma Blast Grenade: 8
            - Gas Cannon: 8
            - Gas Cannon AP Ammo: 8
            - Gas Cannon HE Ammo: 8
            - Thermal Tazer: 8
        - Barracuda (2x)
            - Weapon 1: Ajax
            - Weapon 2: DUP Head
    - Items
        - Ajax Torpedo: 25
        - DUP Head Launcher: 2
        - DUP Head Torpedo: 20
        - Magma Blast Grenade: 8
        - Gas Cannon AP Ammo: 8
        - Gas Cannon HE Ammo: 8
    - Units
        - Scientists: 100
        - Technicians: 100
        - Aquanauts: Not changed

Ultimate Transmission Resolver
    - Transmission Resolver is now the ultimate thing to detect aliens with
    - Stats
        - Range: ±750km -> whole Earth
        - Chance: 100%
    - Cost
        - Build: 1.4M -> 3.5M
        - Maintenance: 30k -> 75k
    - Not compatible with Weaker / Improved Sonar mods

Veteran Aquanauts
    - Removes classical Aquanauts and replaces them with one with higher starting and max. stats for higher price
    - Reduces the number of Aquanauts available at game start: 8 -> 6
    - Stats (start min - start max - cap)
        - Time Units: 50-60-80 -> 90-110-200
        - Stamina: 40-70-100 -> 90-110-200
        - Health: 25-40-60 -> 60-80-200
        - Bravery: 10-60-100 -> 50-90-200
        - Reactions: 30-60-100 -> 50-90-200
        - Firing Accuracy: 40-70-120 -> 90-110-200
        - Throwing Accuracy: 50-80-120 -> 90-110-200
        - Melee Accuracy: 20-40-120 -> 50-90-200
        - Strength: 20-40-70 -> 50-80-200
        - PSI Strength: 0-100-100 -> 0-100-200
        - PSI Skill: 0-16-100 -> 0-16-100
    - Cost
        - Hire: 40k -> 200k
        - Salary: 20k -> 50k

Weaker Sonar
    - Decreases the range and detection chance of sonars
        - Standard Sonar
            - Range (km): ±450 -> ±400
            - Chance: 10% -> 8%
        - Wide Array Sonar
            - Range (km): ±700 -> ±600
            - Chance: 20% -> 15%
        - Transmission Resolver
            - Range (km): ±750 -> ±650
            - Chance: 100% -> 50%
    - Ufopedia updated
    - Doesn't affect "fast" buildings from Faster Building Construction mod, those have standard range and detection chance
    - Not compatible with Improved Sonar mod

Wide Array Sonar Research
    - Wide Array Sonar has to be researched before it can be built
    - Research pre-requisite is Particle Disturbance Sensor

Zrbite Cannon
    - Ultimate craft weapon that can easily destroy enemy UFOs at range without endangering our crafts
    - Research requirements
        - Zrbite
        - Sonic Oscillator
        - P.W.T. Cannon
    - Manufacture cost
        - Zrbite: 50
        - Aqua Plastics: 50
        - Money: 425k
    - Stats
        - Damage: 60
        - Range: 65 km
        - Accuracy: 65%
        - Reload Time (all attack styles): 15s
        - Ammo Capacity: 100
        - Ammo Type: Zrbite
    - Zrbite updated with clipSize 10 (1 zrbite = 10 ammo)
    - Ufopedia updated (image is recolored Sonic Oscillator)

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   Zhabha's TFTD mods v1.0.zip 06/04/2017 1.0 1.0, Nightly 0 1,014.15 KB

Filename: Zhabha's TFTD mods v1.0.zip
Uploaded: 06/04/2017
File Size: 1,014.15 KB

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Mod Statistics
Updated: 2 months ago
Author: Zhabha
Added: June 04, 2017 08:58 AM

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