OpenXCom Mods

Welcome to OpenXCom Mods!


Mods > Servitors
 
Servitors
2017-09-04T16:05:31+00:00
2017-09-15T22:15:41-04:00
Combat servitors (like in w40k universe)

Media
Mod Information

  mk1 0.8 - I making mod for myself, new xcom units, hwp-soldiers, to replace rookies in a role of meatshields (cause i don't like it). And to replace dogs in a role of reaction shot-magnet (cause i don't like to use dogs in this way, but it's frequently needed).  Oriented on 1.0(no more) nightly versions oxc and Final Mod Pack.
 Servitors have lots of hp (120 for now), reasonable armor (mk1 is 36-22-22-22) and acuracy (70, but for 2-hd weapons it'll be only 50) but they're very slow (40tu now). All this stats i chosed from the beginning, and through tests i made, looks like it's near optimal. They will not be available from the start of the game, need to learn some of the technologies to open them.
 Still doing Completed 1st model, melee one with second normal hand. Want to do gunner type next. And double-gunner/ gunner-melee 3rd and 4th, if i find how to make (on 1.0 oxc) hwp with 2 weapons (there is no way to do this in 1.0, so it's necessarily to use nightlies for this). Also, making new models is long enough, at least for me, so i decided to do just one another model for now- melee+boltermachine gun. Autogun with HE ammo, mb.
 mk1 1.1 - Actually, mk1 still not complete, need to change weapon type from melee to firearm with 1-square range (and choose proper sounds for it or find new ones, and ,possibly, this is too hard for me) and balance it, and balance overall mk1's stats, it need some buffing...
 mk1 1.2 - 1st servitor is just as fine as i planned it to be. It's cheap, tough, slow, can break obstacles (although, to break something strong will take some time) and can carry enough weight to be usefull pack mule or to use the heaviest guns. Time to proceed to next one...
 mk1 1.3 - graphical fix

mk2 1.0 - initial version, i keep them separated for now, will combine them later...

Downloads


        Filename
Upload
Date
 
Mod
Version
 
Game
Version
 
Download
Count
 
File
Size
 
   Servitor MK2_alpha.zip 09/15/2017 1.0 Nightly <p>Version Release</p> <ul> <li>Initial version</li> <li>&nbsp;</li></ul> 70 89.22 KB

Filename: Servitor MK2_alpha.zip
Uploaded: 09/15/2017
File Size: 89.22 KB

Change Log:

Version Release

  • Initial version
  •  
Click anywhere to close.
   Servitor MK1.zip 09/15/2017 1.3 1.0 <p>Version Release</p> <ul> <li>1.3 graphical correction</li> <li>&nbsp;</li></ul> 35 87.55 KB

Filename: Servitor MK1.zip
Uploaded: 09/15/2017
File Size: 87.55 KB

Change Log:

Version Release

  • 1.3 graphical correction
  •  
Click anywhere to close.

 
Join the Discussion

Commentics

Sorry, there is a database problem.

Please check back shortly. Thanks.

 
 

 


Rate This Mod
Mod Statistics
Updated: 1 month ago
Author: Banshee
Added: September 04, 2017 04:05 PM

Unique Views: 1447
Total Views: 1934
Unique Downloads: 70
Total Downloads: 142
Feature Mod
X-Com Command Links
TOP 10 Download
Recently Updated
Most Viewed

Latest News

Downloads and Uploads are working again! There was an automatic update on the web server that broke ...
June 23, 2016

NASA probe's true purpose: X-COM
October 08, 2015

674392 downloaded files, 2127785 page views, serving 283 mods OpenXCom Mod Portal © 2014 All Rights Reserved   |   Privacy Policy

Thank you for your vote! You can always change your rating by voting again.

Click anywhere to close.

Step 1 of 2



 Example: 1.0 or 1.2b


 Example: 1.0 or 0.9 Nightly


 This list of file changes will be shown on the file's page.

This action will permanently delete this image

This action will permanently delete this file