OpenXCom Mods

Welcome to OpenXCom Mods!


Mods > Reaver's Ground Weapons
 
Reaver's Ground Weapons
2015-12-23T08:44:23+00:00
2017-02-12T00:35:12-05:00
Tweaks troop weapons and adds new automatic varieties. Adds a few new ammo types. Plus version incorporates Shadow's Terran Plasma mod, CanadianBeaver's AwesomeGuns, and some of my own artwork.

Media
Mod Information

This mod adjusts the firing accuracy and time unit costs of the weapons as well as their power in slight ways, and then adds several new weapons, primarily including automatic weapons.  The three weapon lines (conventional, laser, and plasma) now all have two pistols, two rifles, and two heavies--one automatic and the other semi-auto. The semi-auto rifles retain an auto shot but it has poor accuracy, while the semi pistols and heavies do not have auto shot.

I've also added a few new ammunition types to your arsenal:
Alien Rockets - after researching alien grenades, you can upgrade your rocket launcher's power significantly
Fusion Rockets - after researching blaster bombs, you can build an extremely powerful rocket

In addition to this, you can manufacture conventional-payload ammunition for both the Small Launcher and the Blaster Launcher.

Aliens use only the semi-automatic weapons, so they're less likely to use auto shots on you, but beware because the power of the Heavy Plasma and Plasma Pistol have been increased!



Shadow's Terran Plasma Weapons
[url]http://openxcom.org/forum/index.php/topic,1710.0.html[/url]

Shadow released a neat little mod adding new graphics to the plasma weapons as well as forcing the player to manufacture human-designed variants in order to use them. This makes it significantly more difficult to equip your squad with plasma.

I have incorporated his mod into the plus version of this mod, with a few changes and a twist: you must spend alien plasma weapons in the manufacturing process for terran plasma weapons. Automatic weapons are more expensive: you must spend 2 alien plasma weapons to get 1 automatic weapon. I also used my own values on weapon attributes, sell/manufacture costs, etc. The automatic plasma weapons keep the old graphics, making them look unique from the other plasma weapons, which is nice. In my mod, the terran plasma weapons have the same attributes as the alien plasma weapons.





Some other notable changes:
Manufacturing costs have been tweaked in keeping with my new manufacturing profit model. This will match my other Reaver's X mods.
All of the semi-automatic pistols have been buffed significantly.
The laser weapons are all very accurate but have a lower fire rate. The laser rifle's aimed shot is incredibly accurate.
The heavy weapons have all had their power increased, especially the heavy laser.
The small launcher has a very low snap shot time unit cost, making it possible to fire three times in one turn. The ammunition for it is now cheaper and lighter.

Downloads


        Filename
Upload
Date
 
Mod
Version
 
Game
Version
 
Download
Count
 
File
Size
 
   ReaverXcom GWeapons.zip 02/11/2017 1.1.3 Nightly 2017/02/09 <p>Version Release</p> <ul> <li>1.0.1: fixed Incendiary Bomb language file discrepancy</li> <li>1.0.2: changed Small Launcher to one handed</li> <li>1.0.3: fixed small launcher ammunition damage types</li> <li>1.1.2: reduced laser pistols&#39; aimed shot TU cost and accuracy. Reduced the plasma pistols&#39; aimed shot TU cost and increased the accuracy</li> <li>1.1.3: added ufopedia entries for alien and fusion rockets</li></ul> 187 8.37 KB

Filename: ReaverXcom GWeapons.zip
Uploaded: 02/11/2017
File Size: 8.37 KB

Change Log:

Version Release

  • 1.0.1: fixed Incendiary Bomb language file discrepancy
  • 1.0.2: changed Small Launcher to one handed
  • 1.0.3: fixed small launcher ammunition damage types
  • 1.1.2: reduced laser pistols' aimed shot TU cost and accuracy. Reduced the plasma pistols' aimed shot TU cost and increased the accuracy
  • 1.1.3: added ufopedia entries for alien and fusion rockets
Click anywhere to close.
   ReaverXcom GWeaponsPlus.zip 02/11/2017 1.1.4+ Nightly 2017/02/09 <p>Version Release</p> <ul> <li>1.0.1: fixed Incendiary Bomb language file discrepancy</li> <li>1.0.2: changed Small Launcher to one handed</li> <li>1.0.3: fixed small launcher ammunition damage types</li> <li>1.1.0: player cannot manufacture alien launchers or their alien ammo. Terran plasma weapons can be built without researching clips. Added CanadianBeaver&#39;s laser artwork for automatic lasers (awesomeguns-laser)</li> <li>1.1.1: added original art for the laser pistol and heavy laser (RedBlueLasers). Gave the laser rifle art a scope</li> <li>1.1.2: reduced laser pistols&#39; aimed shot TU cost and accuracy. Reduced the plasma pistols&#39; aimed shot TU cost and increased the accuracy</li> <li>1.1.3: added ufopedia entries for alien and fusion rockets</li> <li>1.1.4: fixed heavy laser floorob to look more like the bigob</li> <li>&nbsp;</li></ul> 157 913.10 KB

Filename: ReaverXcom GWeaponsPlus.zip
Uploaded: 02/11/2017
File Size: 913.10 KB

Change Log:

Version Release

  • 1.0.1: fixed Incendiary Bomb language file discrepancy
  • 1.0.2: changed Small Launcher to one handed
  • 1.0.3: fixed small launcher ammunition damage types
  • 1.1.0: player cannot manufacture alien launchers or their alien ammo. Terran plasma weapons can be built without researching clips. Added CanadianBeaver's laser artwork for automatic lasers (awesomeguns-laser)
  • 1.1.1: added original art for the laser pistol and heavy laser (RedBlueLasers). Gave the laser rifle art a scope
  • 1.1.2: reduced laser pistols' aimed shot TU cost and accuracy. Reduced the plasma pistols' aimed shot TU cost and increased the accuracy
  • 1.1.3: added ufopedia entries for alien and fusion rockets
  • 1.1.4: fixed heavy laser floorob to look more like the bigob
  •  
Click anywhere to close.
   ReaverXcom GWeaponsPlus.zip 12/23/2015 1.0+ Nightly 11/27/15 <p>Version Release</p> <ul> <li>incorporated Shadow&#39;s mod</li> <li>&nbsp;</li></ul> 529 17.90 KB

Filename: ReaverXcom GWeaponsPlus.zip
Uploaded: 12/23/2015
File Size: 17.90 KB

Change Log:

Version Release

  • incorporated Shadow's mod
  •  
Click anywhere to close.
   ReaverXcom GWeapons.zip 12/23/2015 1.0 Nightly 11/27/15 <p>Version Release</p> <ul> <li>Tweaked ground weapons</li> <li>Added automatic weapons</li> <li>Added new ammo types</li></ul> 365 7.71 KB

Filename: ReaverXcom GWeapons.zip
Uploaded: 12/23/2015
File Size: 7.71 KB

Change Log:

Version Release

  • Tweaked ground weapons
  • Added automatic weapons
  • Added new ammo types
Click anywhere to close.

 
Join the Discussion

Commentics

Sorry, there is a database problem.

Please check back shortly. Thanks.

 
 

 


Rate This Mod
Mod Statistics
Updated: 7 months ago
Added: December 23, 2015 08:44 AM

Unique Views: 3897
Total Views: 5642
Unique Downloads: 157
Total Downloads: 1651
Feature Mod
X-Com Command Links
TOP 10 Download
Recently Updated
Most Viewed

Latest News

Downloads and Uploads are working again! There was an automatic update on the web server that broke ...
June 23, 2016

NASA probe's true purpose: X-COM
October 08, 2015

654624 downloaded files, 2074372 page views, serving 283 mods OpenXCom Mod Portal © 2014 All Rights Reserved   |   Privacy Policy

Thank you for your vote! You can always change your rating by voting again.

Click anywhere to close.

Step 1 of 2



 Example: 1.0 or 1.2b


 Example: 1.0 or 0.9 Nightly


 This list of file changes will be shown on the file's page.

This action will permanently delete this image

This action will permanently delete this file