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OpenXCom Mods

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Mods > OpenXcom Extended
 
OpenXcom Extended
2014-09-10T16:32:13+00:00
2016-11-12T18:54:58-05:00
Extended version of OpenXcom. New functionality for mod authors.

Media
  • OpenXcom Extended
Mod Information

Extended version of OpenXcom

Mod version 3.5

OpenXcom date:   Nightly 2016-11-09
OpenXcom commit: 9e810c5c90ac71f1037f3104e52fe97d9a09c017
Extended date:   2016-11-12
Extended commit: 090565d7124ad728226d31b5104f6e1ddcbfbc57


Ubuntu required libs

sudo apt-get install libsdl1.2debian libsdl-mixer1.2 libsdl-gfx1.2-4 libsdl-image1.2 libyaml-cpp0.5


Behavior change

Hyper-Wave Decoder can have less than 100% chance to detect aliens.
Explosions don't remove unconscious unit if they can't kill them first.
Craft weapon equip screen is a bit rearranged.
Fixed "weapons" like the Medikit are now equipped by unit.
Psi-Amp use 3d range, not 2d.
Psi-Amp can use weapon power.
Fixed ammo are added after weapons in armor and unit (armor items are before unit items).
Corpses, items and Chryssalids are not spawned when unit is killed by weapons with overkill.
Stunned units can be hited by bullets and fire.
Big groups of aliens (20+) get less morale losses from casualties.
Terror units can now spawn with any built-in weapon, not only one defined by name.
While loading and unloading weapons you must pay the cost of moving the item to hand.
You can unprime granade for half of prime TUs cost.
Support for Ufo2000 armor damage type.
Psi-Amp can now obey maximum weapon range.
Psi-Amp can now deal direct damage using special attack type in popup menu.
Throwing now requires a healthy arm to do it (if the item is two-handed, then it requires both).
You can hit aliens in the head using any item you like, not only firearms stock.
Items can now be non-throwable.
Rewriten handling of alien psi attacks to handle new features of Psi-Amp.
Building, manufactures and research can now have special requirements for buildings available in base.
Throwing and hitting using two-handed weapons have the same penalty as with shooting.

1.6:
You can train your solders basic skills.
Aliens weapon types/weapons can have different turn restriction.
You can rename weapon slot names in geoscape craft info.

1.7:
Rewritten item use cost. Now is possible to spend HP, Morale or grain stun damage from using items.
You can't use old `energy*` properties in item, they are removed and replaced by new one in `cost*`.
Item have now range threshold unit they start calculating range power reduction.
Damage type can now change default power change per tile in explosion.

1.8:
Option for custom weapon deploy for alien missions and ufos.

1.9:
Options for customizing retaliation mission after shooting dow ufo.
Options for adding custom dodge chance or unit psi defence.

2.0:
Breaking change: Psi-Amp use now weapon dropoff and aimRange for attack chance.
Breaking change: Drop support for Regeneration stat in armor. Use new regen stats now.
Inventory screens can now have up to 128 backgrounds.
Unit sprites recolors can now support up to 128 values.
Option for custom change of TU, HP, Energy, Morale or Stun after next turn based on unit stats.
New stat bonus based on stun level of unit.
Option for changing fuse type in granades and flare.
Option for pre-priming granades on map spawn.
Option for dodge chance based on direction of attack.
Oprion for bonus morale recovery when using medkit.
Option for self heal using medikit.

2.1:
Craft can now have up to 4 different wepon type per slot.
Oprion for overriding shape of alien base.
Option for setting chance of special effect of item.
Moving can trigger all close proxy not only one.
Corpse explosion now can have bonus based on unit stats.
Grenades now can explode at once without destroying each others.

2.2:
Option for custom sound and animation for miss attack and psi weapons.

2.3:
Option for defining percent of all action cost stats. Old use of `flatPrime` and `flatThrow` is deprecated.
Facilities can now require items to build.
Medikit can now be used without UI and can use `hitSound`.

2.4:
Option for defining bonus and damage type for melee in range weapons.
Option for big explosion sound for each items.
Option for showing fixed weapons on unit.

2.5:
Update to nightly and bug fix.

2.9:
Scripting support in unit graphic (more info in game log with debug on).
`bigSpriteAlt` and `floorSpriteAlt` is now obsolete, will be replaced by scripts in next version.
New property `refNode` used to shared values between items/solders/armors etc.
Option for setting numbers of melee hits done by AI.
Control space usage of soldiers with 2x2 armors in crafts.

3.0:
Backported game machanic changes from Meridian OXCE+.
Fix stun damage calculation and add random for random option for final stats change by damage.
Refactored script handling.
Script support in reaction atack chance calculations.
Some light handling improvments.
New recolr and replace script graphic option for items.
Option for global events shared by scripts.
Custom tags that have user defined values.

3.1:
Base building can now prevent building other buildings.
New tag type that store other mod id.
Option for changing defualt unit light radius.
New functions exposed to script.
Reaction scripts have now information about runing or strafing of target.

3.2:
New functions exposed to script.

3.3:
New light system.
Option for reserving more space for mod in common surface/sound sets.
Visibility scripts that determine visibility of targets.

3.5:
Update to buildin script functions.
Update to recent nightly OpenXcom.



Links

Current working branch:
https://github.com/Yankes/OpenXcom/tree/OpenXcomExtended

Download available on mod site (require latest nightly):
http://www.openxcom.com/mod/openxcom-extended

Backup:
https://www.mediafire.com/folder/w07p0ibc985kd/OXCE

Forum thread:
http://openxcom.org/forum/index.php?topic=2915.msg31641#msg31641


Credits

Meridian for OXCE+ :)
stiansel for FOV speedup.
redv & WarBoy1982 for a couple of commits.
SolarusScorch for fixing language in readme.
SupSuper & WarBoy1982 & Daiky for OpenXcom :)
Downloads


        Filename
Upload
Date
 
Mod
Version
 
Game
Version
 
Download
Count
 
File
Size
 
   OpenXcomEx.zip 11/12/2016 3.5 win 2016-11-09 <p>Update to buildin script functions.<br /> Update to recent nightly OpenXcom.</p> 246 0 bytes

Filename: OpenXcomEx.zip
Uploaded: 11/12/2016
File Size: 0 bytes

Change Log:

Update to buildin script functions.
Update to recent nightly OpenXcom.

Click anywhere to close.
   OpenXcomExElf.zip 11/12/2016 3.5 linux 2016-11-09 <p>Update to buildin script functions.<br /> Update to recent nightly OpenXcom.</p> 68 0 bytes

Filename: OpenXcomExElf.zip
Uploaded: 11/12/2016
File Size: 0 bytes

Change Log:

Update to buildin script functions.
Update to recent nightly OpenXcom.

Click anywhere to close.
   OpenXcomEx.zip 09/30/2016 3.3 win 2016-01-02 <p>New light system.<br /> Option for reserving more space for mod in common surface/sound sets.<br /> Visibility scripts that determine visibility of targets.</p> 67 0 bytes

Filename: OpenXcomEx.zip
Uploaded: 09/30/2016
File Size: 0 bytes

Change Log:

New light system.
Option for reserving more space for mod in common surface/sound sets.
Visibility scripts that determine visibility of targets.

Click anywhere to close.
   OpenXcomExElf.zip 09/30/2016 3.3 linux 2016-01-02 <p>New light system.<br /> Option for reserving more space for mod in common surface/sound sets.<br /> Visibility scripts that determine visibility of targets.</p> 47 0 bytes

Filename: OpenXcomExElf.zip
Uploaded: 09/30/2016
File Size: 0 bytes

Change Log:

New light system.
Option for reserving more space for mod in common surface/sound sets.
Visibility scripts that determine visibility of targets.

Click anywhere to close.
   OpenXcomEx.zip 07/20/2016 3.2 win 2016-01-02 <p>New functions exposed to script.<br /> Bug fixes.</p> 51 3.81 MB

Filename: OpenXcomEx.zip
Uploaded: 07/20/2016
File Size: 3.81 MB

Change Log:

New functions exposed to script.
Bug fixes.

Click anywhere to close.
   OpenXcomExElf.zip 07/20/2016 3.2 linux 2016-01-02 <p><br /> New functions exposed to script.<br /> Bug fixes.</p> 41 2.58 MB

Filename: OpenXcomExElf.zip
Uploaded: 07/20/2016
File Size: 2.58 MB

Change Log:


New functions exposed to script.
Bug fixes.

Click anywhere to close.
   OpenXcomExElf.zip 07/08/2016 3.1 linux 2016-01-02 <p>Base building can now prevent building other buildings.<br /> New tag type that store other mod id.<br /> Option for changing defualt unit light radius.<br /> New functions exposed to script.<br /> Reaction scripts have now information about runing or strafing of target.</p> 40 2.58 MB

Filename: OpenXcomExElf.zip
Uploaded: 07/08/2016
File Size: 2.58 MB

Change Log:

Base building can now prevent building other buildings.
New tag type that store other mod id.
Option for changing defualt unit light radius.
New functions exposed to script.
Reaction scripts have now information about runing or strafing of target.

Click anywhere to close.
   OpenXcomEx.zip 07/07/2016 3.1 win 2016-01-02 <p>Base building can now prevent building other buildings.<br /> New tag type that store other mod id.<br /> Option for changing defualt unit light radius.<br /> New functions exposed to script.<br /> Reaction scripts have now information about runing or strafing of target.</p> 42 3.80 MB

Filename: OpenXcomEx.zip
Uploaded: 07/07/2016
File Size: 3.80 MB

Change Log:

Base building can now prevent building other buildings.
New tag type that store other mod id.
Option for changing defualt unit light radius.
New functions exposed to script.
Reaction scripts have now information about runing or strafing of target.

Click anywhere to close.
   OpenXcomEx.zip 06/24/2016 3.0 win 2016-01-02 <p>Backported game machanic changes from Meridian OXCE+.<br /> Fix stun damage calculation and add random for random option for final stats change by damage.<br /> Refactored script handling.<br /> Script support in reaction atack chance calculations.<br /> Some light handling improvments.<br /> New recolr and replace script graphic option for items.<br /> Option for global events shared by scripts.<br /> Custom tags that have user defined values.</p> 44 3.80 MB

Filename: OpenXcomEx.zip
Uploaded: 06/24/2016
File Size: 3.80 MB

Change Log:

Backported game machanic changes from Meridian OXCE+.
Fix stun damage calculation and add random for random option for final stats change by damage.
Refactored script handling.
Script support in reaction atack chance calculations.
Some light handling improvments.
New recolr and replace script graphic option for items.
Option for global events shared by scripts.
Custom tags that have user defined values.

Click anywhere to close.
   OpenXcomExElf.zip 06/24/2016 3.0 linux 2016-01-02 <p>Backported game machanic changes from Meridian OXCE+.<br /> Fix stun damage calculation and add random for random option for final stats change by damage.<br /> Refactored script handling.<br /> Script support in reaction atack chance calculations.<br /> Some light handling improvments.<br /> New recolr and replace script graphic option for items.<br /> Option for global events shared by scripts.<br /> Custom tags that have user defined values.</p> <ul> <li>&nbsp;</li></ul> 43 2.57 MB

Filename: OpenXcomExElf.zip
Uploaded: 06/24/2016
File Size: 2.57 MB

Change Log:

Backported game machanic changes from Meridian OXCE+.
Fix stun damage calculation and add random for random option for final stats change by damage.
Refactored script handling.
Script support in reaction atack chance calculations.
Some light handling improvments.
New recolr and replace script graphic option for items.
Option for global events shared by scripts.
Custom tags that have user defined values.

  •  
Click anywhere to close.
   OpenXcomEx.zip 01/29/2016 2.9 win 2015-11-05 <p>Scripting support in unit graphic (more info in game log with debug on).<br /> `bigSpriteAlt` and `floorSpriteAlt` is now obsolete, will be replaced by scripts in next version.<br /> New property `refNode` used to shared values between items/solders/armors etc.<br /> Option for setting numbers of melee hits done by AI.<br /> Control space usage of soldiers with 2x2 armors in crafts.</p> 56 3.62 MB

Filename: OpenXcomEx.zip
Uploaded: 01/29/2016
File Size: 3.62 MB

Change Log:

Scripting support in unit graphic (more info in game log with debug on).
`bigSpriteAlt` and `floorSpriteAlt` is now obsolete, will be replaced by scripts in next version.
New property `refNode` used to shared values between items/solders/armors etc.
Option for setting numbers of melee hits done by AI.
Control space usage of soldiers with 2x2 armors in crafts.

Click anywhere to close.
   OpenXcomExElf.zip 01/28/2016 2.9 linux 2015-11-05 <p>Scripting support in unit graphic (more info in game log with debug on).<br /> `bigSpriteAlt` and `floorSpriteAlt` is now obsolete, will be replaced by scripts in next version.<br /> New property `refNode` used to shared values between items/solders/armors etc.<br /> Option for setting numbers of melee hits done by AI.<br /> Control space usage of soldiers with 2x2 armors in crafts.</p> 47 2.35 MB

Filename: OpenXcomExElf.zip
Uploaded: 01/28/2016
File Size: 2.35 MB

Change Log:

Scripting support in unit graphic (more info in game log with debug on).
`bigSpriteAlt` and `floorSpriteAlt` is now obsolete, will be replaced by scripts in next version.
New property `refNode` used to shared values between items/solders/armors etc.
Option for setting numbers of melee hits done by AI.
Control space usage of soldiers with 2x2 armors in crafts.

Click anywhere to close.
   OpenXcomEx.zip 11/27/2015 2.5b win 2015-09-15 <p>fix ruleset loading</p> <p>fix melee in psi-amp</p> 43 3.67 MB

Filename: OpenXcomEx.zip
Uploaded: 11/27/2015
File Size: 3.67 MB

Change Log:

fix ruleset loading

fix melee in psi-amp

Click anywhere to close.
   OpenXcomExElf.zip 11/27/2015 2.5b linux 2015-09-15 <p>fix ruleset loading</p> <p>fix melee in psi-amp</p> 42 2.34 MB

Filename: OpenXcomExElf.zip
Uploaded: 11/27/2015
File Size: 2.34 MB

Change Log:

fix ruleset loading

fix melee in psi-amp

Click anywhere to close.
   OpenXcomEx.zip 11/27/2015 2.5a win 2015-09-15 <p>bug fix version<br /> - consistent craft stats<br /> - stun unit items<br /> - exposion radius based on stats</p> 113 3.67 MB

Filename: OpenXcomEx.zip
Uploaded: 11/27/2015
File Size: 3.67 MB

Change Log:

bug fix version
- consistent craft stats
- stun unit items
- exposion radius based on stats

Click anywhere to close.
   OpenXcomExElf.zip 11/20/2015 2.5a linux 2015-09-15 <p>bug fix version<br /> - consistent craft stats<br /> - stun unit items<br /> - exposion radius based on stats</p> 39 2.34 MB

Filename: OpenXcomExElf.zip
Uploaded: 11/20/2015
File Size: 2.34 MB

Change Log:

bug fix version
- consistent craft stats
- stun unit items
- exposion radius based on stats

Click anywhere to close.
   OpenXcomEx.zip 09/27/2015 2.5 win 2015-09-15 <p>Update to recent master changes.</p> <p>Craft bug fix.</p> 45 3.67 MB

Filename: OpenXcomEx.zip
Uploaded: 09/27/2015
File Size: 3.67 MB

Change Log:

Update to recent master changes.

Craft bug fix.

Click anywhere to close.
   OpenXcomExElf.zip 09/27/2015 2.5 linux 2015-09-15 <p>Update to recent master changes.</p> <p>Craft bug fix.</p> 0 2.34 MB

Filename: OpenXcomExElf.zip
Uploaded: 09/27/2015
File Size: 2.34 MB

Change Log:

Update to recent master changes.

Craft bug fix.

Click anywhere to close.
   OpenXcomEx.zip 08/03/2015 2.4a 2015-07-27 <p>now fix openxcom.com bug :D</p> 45 3.66 MB

Filename: OpenXcomEx.zip
Uploaded: 08/03/2015
File Size: 3.66 MB

Change Log:

now fix openxcom.com bug :D

Click anywhere to close.
   OpenXcomExElf.zip 08/01/2015 2.4a linux 2015-07-27 <p>update to nightly</p> 53 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 08/01/2015
File Size: 2.31 MB

Change Log:

update to nightly

Click anywhere to close.
   OpenXcomEx.zip 07/22/2015 2.4 win 2015-07-13 <p><br /> Option for defining bonus and damage type for melee in range weapons.<br /> Option for big explosion sound for each items.<br /> Option for showing fixed weapons on unit.</p> 40 3.66 MB

Filename: OpenXcomEx.zip
Uploaded: 07/22/2015
File Size: 3.66 MB

Change Log:


Option for defining bonus and damage type for melee in range weapons.
Option for big explosion sound for each items.
Option for showing fixed weapons on unit.

Click anywhere to close.
   OpenXcomExElf.zip 07/22/2015 2.4 linux 2015-07-13 <p><br /> Option for defining bonus and damage type for melee in range weapons.<br /> Option for big explosion sound for each items.<br /> Option for showing fixed weapons on unit.</p> 43 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 07/22/2015
File Size: 2.31 MB

Change Log:


Option for defining bonus and damage type for melee in range weapons.
Option for big explosion sound for each items.
Option for showing fixed weapons on unit.

Click anywhere to close.
   OpenXcomEx.zip 07/21/2015 2.3b win 2015-07-13 <p>bug fix and nigthly update</p> 45 3.66 MB

Filename: OpenXcomEx.zip
Uploaded: 07/21/2015
File Size: 3.66 MB

Change Log:

bug fix and nigthly update

Click anywhere to close.
   OpenXcomExElf.zip 07/21/2015 2.3b linux 2015-07-13 <p>buf fix and nigthly update</p> 38 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 07/21/2015
File Size: 2.31 MB

Change Log:

buf fix and nigthly update

Click anywhere to close.
   OpenXcomEx.zip 07/10/2015 2.3a win 2015-07-06 <p>bug fix and update to current normal version</p> 40 3.66 MB

Filename: OpenXcomEx.zip
Uploaded: 07/10/2015
File Size: 3.66 MB

Change Log:

bug fix and update to current normal version

Click anywhere to close.
   OpenXcomExElf.zip 07/10/2015 2.3a linux 2015-07-06 <p>Bug fix and update with normal version</p> 42 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 07/10/2015
File Size: 2.31 MB

Change Log:

Bug fix and update with normal version

Click anywhere to close.
   OpenXcomEx.zip 07/06/2015 2.3 win 2015-06-25 <p><br /> Option for defining percent of all action cost stats. Old use of `flatPrime` and `flatThrow` is deprecated.<br /> Facilities can now require items to build.<br /> Medikit can now be used without UI and can use `hitSound`.</p> 41 3.66 MB

Filename: OpenXcomEx.zip
Uploaded: 07/06/2015
File Size: 3.66 MB

Change Log:


Option for defining percent of all action cost stats. Old use of `flatPrime` and `flatThrow` is deprecated.
Facilities can now require items to build.
Medikit can now be used without UI and can use `hitSound`.

Click anywhere to close.
   OpenXcomExElf.zip 07/06/2015 2.3 linux 2015-06-25 <p><br /> Option for defining percent of all action cost stats. Old use of `flatPrime` and `flatThrow` is deprecated.<br /> Facilities can now require items to build.<br /> Medikit can now be used without UI and can use `hitSound`.</p> 45 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 07/06/2015
File Size: 2.31 MB

Change Log:


Option for defining percent of all action cost stats. Old use of `flatPrime` and `flatThrow` is deprecated.
Facilities can now require items to build.
Medikit can now be used without UI and can use `hitSound`.

Click anywhere to close.
   OpenXcomEx.zip 06/14/2015 2.2 win 2015-06-03 <p><br /> Option for custom sound and animation for miss attack and psi weapons.</p> 41 3.55 MB

Filename: OpenXcomEx.zip
Uploaded: 06/14/2015
File Size: 3.55 MB

Change Log:


Option for custom sound and animation for miss attack and psi weapons.

Click anywhere to close.
   OpenXcomExElf.zip 06/14/2015 2.2 linux 2015-06-03 <p><br /> Option for custom sound and animation for miss attack and psi weapons.</p> 42 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 06/14/2015
File Size: 2.31 MB

Change Log:


Option for custom sound and animation for miss attack and psi weapons.

Click anywhere to close.
   OpenXcomEx.zip 05/27/2015 2.1a win 2015-05-25 <p>bug fix and update nightly.</p> 50 3.55 MB

Filename: OpenXcomEx.zip
Uploaded: 05/27/2015
File Size: 3.55 MB

Change Log:

bug fix and update nightly.

Click anywhere to close.
   OpenXcomExElf.zip 05/27/2015 2.1a linux 2015-05-25 <p>bug fix and update nightly.</p> 47 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 05/27/2015
File Size: 2.31 MB

Change Log:

bug fix and update nightly.

Click anywhere to close.
   OpenXcomEx.zip 05/23/2015 2.1 win 2015-05-22 <p>Craft can now have up to 4 different wepon type per slot.<br /> Oprion for overriding shape of alien base.<br /> Option for setting chance of special effect of item.<br /> Moving can trigger all close proxy not only one.<br /> Corpse explosion now can have bonus based on unit stats.<br /> Grenades now can explode at once without destroying each others.</p> 45 3.55 MB

Filename: OpenXcomEx.zip
Uploaded: 05/23/2015
File Size: 3.55 MB

Change Log:

Craft can now have up to 4 different wepon type per slot.
Oprion for overriding shape of alien base.
Option for setting chance of special effect of item.
Moving can trigger all close proxy not only one.
Corpse explosion now can have bonus based on unit stats.
Grenades now can explode at once without destroying each others.

Click anywhere to close.
   OpenXcomExElf.zip 05/23/2015 2.1 linux 2015-05-22 <p>Craft can now have up to 4 different wepon type per slot.<br /> Oprion for overriding shape of alien base.<br /> Option for setting chance of special effect of item.<br /> Moving can trigger all close proxy not only one.<br /> Corpse explosion now can have bonus based on unit stats.<br /> Grenades now can explode at once without destroying each others.</p> 42 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 05/23/2015
File Size: 2.31 MB

Change Log:

Craft can now have up to 4 different wepon type per slot.
Oprion for overriding shape of alien base.
Option for setting chance of special effect of item.
Moving can trigger all close proxy not only one.
Corpse explosion now can have bonus based on unit stats.
Grenades now can explode at once without destroying each others.

Click anywhere to close.
   OpenXcomEx.zip 05/21/2015 2.0b win 2015-05-21 <p>bug fix and update to nightly</p> 45 3.55 MB

Filename: OpenXcomEx.zip
Uploaded: 05/21/2015
File Size: 3.55 MB

Change Log:

bug fix and update to nightly

Click anywhere to close.
   OpenXcomExElf.zip 05/21/2015 2.0b linux 2015-05-21 <p>bug fix and update to nightly</p> 35 2.31 MB

Filename: OpenXcomExElf.zip
Uploaded: 05/21/2015
File Size: 2.31 MB

Change Log:

bug fix and update to nightly

Click anywhere to close.
   OpenXcomEx.zip 05/17/2015 2.0a 2015-05-17 <p>bug fix and update to master</p> 52 3.29 MB

Filename: OpenXcomEx.zip
Uploaded: 05/17/2015
File Size: 3.29 MB

Change Log:

bug fix and update to master

Click anywhere to close.
   OpenXcomExElf.zip 05/17/2015 2.0a linux 2015-05-17 <p>bug fix and update to master</p> 46 2.30 MB

Filename: OpenXcomExElf.zip
Uploaded: 05/17/2015
File Size: 2.30 MB

Change Log:

bug fix and update to master

Click anywhere to close.
   OpenXcomEx.zip 05/12/2015 2.0 win 2015-05-12 <p><br /> Breaking change: Psi-Amp use now weapon dropoff and aimRange for attack chance.<br /> Breaking change: Drop support for Regeneration stat in armor.<br /> Inventory screens can now have up to 128 backgrounds.<br /> Unit sprites recolors can now support up to 128 values.<br /> Option for custom change of TU, HP, Energy, Morale or Stun after next turn based on unit stats.<br /> New stat bonus based on stun level of unit.<br /> Option for changing fuse type in granades and flare.<br /> Option for pre-priming granades on map spawn.<br /> Option for dodge chance based on direction of attack.<br /> Oprion for bonus morale recovery when using medkit.<br /> Option for self heal using medikit.</p> <ul> <li>&nbsp;</li></ul> 41 3.29 MB

Filename: OpenXcomEx.zip
Uploaded: 05/12/2015
File Size: 3.29 MB

Change Log:


Breaking change: Psi-Amp use now weapon dropoff and aimRange for attack chance.
Breaking change: Drop support for Regeneration stat in armor.
Inventory screens can now have up to 128 backgrounds.
Unit sprites recolors can now support up to 128 values.
Option for custom change of TU, HP, Energy, Morale or Stun after next turn based on unit stats.
New stat bonus based on stun level of unit.
Option for changing fuse type in granades and flare.
Option for pre-priming granades on map spawn.
Option for dodge chance based on direction of attack.
Oprion for bonus morale recovery when using medkit.
Option for self heal using medikit.

  •  
Click anywhere to close.
   OpenXcomExElf.zip 05/12/2015 2.0 linux 2015-05-12 <p><br /> Breaking change: Psi-Amp use now weapon dropoff and aimRange for attack chance.<br /> Breaking change: Drop support for Regeneration stat in armor.<br /> Inventory screens can now have up to 128 backgrounds.<br /> Unit sprites recolors can now support up to 128 values.<br /> Option for custom change of TU, HP, Energy, Morale or Stun after next turn based on unit stats.<br /> New stat bonus based on stun level of unit.<br /> Option for changing fuse type in granades and flare.<br /> Option for pre-priming granades on map spawn.<br /> Option for dodge chance based on direction of attack.<br /> Oprion for bonus morale recovery when using medkit.<br /> Option for self heal using medikit.</p> 45 2.30 MB

Filename: OpenXcomExElf.zip
Uploaded: 05/12/2015
File Size: 2.30 MB

Change Log:


Breaking change: Psi-Amp use now weapon dropoff and aimRange for attack chance.
Breaking change: Drop support for Regeneration stat in armor.
Inventory screens can now have up to 128 backgrounds.
Unit sprites recolors can now support up to 128 values.
Option for custom change of TU, HP, Energy, Morale or Stun after next turn based on unit stats.
New stat bonus based on stun level of unit.
Option for changing fuse type in granades and flare.
Option for pre-priming granades on map spawn.
Option for dodge chance based on direction of attack.
Oprion for bonus morale recovery when using medkit.
Option for self heal using medikit.

Click anywhere to close.
   OpenXcomEx.zip 04/26/2015 1.9 win 2015-04-21 39 3.26 MB

Filename: OpenXcomEx.zip
Uploaded: 04/26/2015
File Size: 3.26 MB

Change Log: Click anywhere to close.
   OpenXcomExElf.zip 04/26/2015 1.9 linux 2015-04-21 50 2.26 MB

Filename: OpenXcomExElf.zip
Uploaded: 04/26/2015
File Size: 2.26 MB

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christhemad
i actually has a request i dont know if its possable or how hard it would be to do. but i like to seewhere as you reserch items they become aviabile to buy via the purches screen for a higher price normal build time /10 if more then 72 hours rounded up /min 24 hours and no item cost ect alien alliys except for itemsthat use e115 takes that away or cant be bought/limiteded amounts and still be able to make by yourself for normal cost time items you seem really goodat thisstuff so i hope you can ... Read More
19th September 2015 9:36am
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yankes
You can already enable buying with research, then you can manually set price.
2nd October 2015 6:19pm
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Corsix
Great mod, love the changes put to work. They are all working fine. Just one question. What do I need to edit to make UFO Redux, Soldiers Diaries to work together with your mod ?
6th August 2015 11:13am
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yankes
You can't run my mod and Soldiers Diaries because both require custom exe. Some time ago one person on forums did merge both mods to work as single exe, but he didn't update it recent version.

UFO Redux should work fie as any other normal OXC mod.
7th August 2015 4:11pm
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Basil
cant start OpenXcomEx.exe.
Appear window massage:
Failed to open directory: common

what is my problem?
5th August 2015 3:08am
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yankes
If my exe is next to normal one and normal one run fine, this mean you use wrong nightly. Try download exactly version form readme.
7th August 2015 4:04pm
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Gep28
Can you/someone plz make a tutorial on YouTube nightly dont do notting els then errors and i dont know what it do. this mod installer seem more hard then Manuel mod file drop in.
14th September 2015 5:44pm
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Gep28
seem i found out that nightly was some way of ufo not sure i found out how or what it do.
14th September 2015 6:01pm
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SchmittLenin
I have a problem : Every text in the game is written like "str_play_game", which is extremely confusing. Have I done something wrong?
2nd July 2015 11:57pm
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yankes
What version of OXC and OXCE you are using?
You probably use wrong version of nightly.
10th July 2015 4:36pm
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BTAxis
I have downloaded Sycraft's remastered music. Vanilla OpenXcom plays this music fine, but OpenXcomEx doesn't. The music format setting is set to FLAC, but it plays Adlib.
15th June 2015 7:33am
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yankes
I fix my building tools, therefore next release should support flac format.
18th June 2015 12:31pm
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Essohbe
So..... how do I use it? Lol. Readme file is unusable and the exe file doesn't do anything. Do you have to have a nightly or will this work with the 1.0?
2nd June 2015 10:22pm
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yankes
Then its working as intended :>
To use you need alter existing mod by adding new properties defined in readme. Then you will see differences.

And to work properly you need nightly from 25/05/2015 as third line in readme show.
12th June 2015 3:41pm
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Durabys
So, is this Mod is somehow connected to the Final Mod pack in any way?
26th December 2014 12:16pm
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yankes
If I recall correctly FMP use only original exe and don't use any feature from my mod.
2nd January 2015 1:33pm
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Durabys
Ah. Thanks then man! Did you talk about talking to the Devs of FMP to consider your .exe file?
4th January 2015 6:18am
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yankes
Not much, but next SolariusScorch mod FMP+ (right now in plans) will require code modification, this could create place for collaboration.
9th January 2015 3:36pm
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Civilian
Finall a readme, many thanks guys! SmileBlush
12th October 2014 10:00am
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Civilian
PLEASE: Add a readme. This file is almost useless without any documentation, which is a shame as it is a VERY good mod.
6th October 2014 4:27am
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Added: September 10, 2014 04:32 PM

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