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Alternate Weapon Tech
2014-08-18T22:58:52+00:00
2017-01-07T09:37:28-05:00
Inspired by XcomUtil's Alternate Laser Tech option, this mod changes laser, plasma, and fusion weaponry to make the strategic and economic game more challenging.

Media
Mod Information

This simple mod was inspired by XcomUtil's Alternate Laser Tech option which altered laser and plasma weapons to make the game challenging or at least different.  This does largely the same thing but with my own changes.

To install it, just unzip the file's contents into the "mods" directory and enable the mod in the game.  Because this modifies laser, plasma, and fusion research, manufacture, and items, it might not be compatible with other mods that also change them.

Here's a list of changes:
- Most laser weapons now require elerium to manufacture, with some also needing alien alloys.
- Plasma research progression is now similar to laser research in that the pistol must be researched first before the rifle, then heavy, then craft cannon.
- Plasma guns, blaster launcher, hovertanks, and the three researched craft weapons (laser cannon, plasma cannon, fusion ball launcher) take longer to manufacture.
- Heavy laser now does 120 damage and has improved accuracy, basically XcomUtil's Improved Heavy Laser.
- Heavy plasma now does 130 damage but no longer has auto shot, it's now more like TFTD's sonic cannon but without the big TU cost.
- Laser cannon range made longer, plasma cannon range made shorter, and fusion ball launcher ammo capacity has been doubled.

This should make the strategic and economic game much more challenging... hopefully.  And that's about it.  Enjoy :)

Downloads


        Filename
Upload
Date
 
Mod
Version
 
Game
Version
 
Download
Count
 
File
Size
 
   Alternate Weapon Tech.zip 01/07/2017 1.0 1.0 Nightly <p>Version Release</p> <ul> <li>Most laser weapons now require elerium to manufacture, with some also needing alien alloys.</li> <li>Plasma research progression is now similar to laser research in that the pistol must be researched first before the rifle, then heavy, then craft cannon.</li> <li>Plasma guns, blaster launcher, hovertanks, and the three researched craft weapons (laser cannon, plasma cannon, fusion ball launcher) take longer to manufacture.</li> <li>Heavy laser now does 120 damage and has improved accuracy, basically XcomUtil&#39;s Improved Heavy Laser.</li> <li>Heavy plasma now does 130 damage but no longer has auto shot, it&#39;s now more like TFTD&#39;s sonic cannon but without the big TU cost.</li> <li>Laser cannon range made longer, plasma cannon range made shorter, and fusion ball launcher ammo capacity has been doubled.</li></ul> 14 1.38 KB

Filename: Alternate Weapon Tech.zip
Uploaded: 01/07/2017
File Size: 1.38 KB

Change Log:

Version Release

  • Most laser weapons now require elerium to manufacture, with some also needing alien alloys.
  • Plasma research progression is now similar to laser research in that the pistol must be researched first before the rifle, then heavy, then craft cannon.
  • Plasma guns, blaster launcher, hovertanks, and the three researched craft weapons (laser cannon, plasma cannon, fusion ball launcher) take longer to manufacture.
  • Heavy laser now does 120 damage and has improved accuracy, basically XcomUtil's Improved Heavy Laser.
  • Heavy plasma now does 130 damage but no longer has auto shot, it's now more like TFTD's sonic cannon but without the big TU cost.
  • Laser cannon range made longer, plasma cannon range made shorter, and fusion ball launcher ammo capacity has been doubled.
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Mod Statistics
Updated: 1 week ago
Author: BBHood217
Added: August 18, 2014 10:58 PM

Unique Views: 2524
Total Views: 3537
Unique Downloads: 14
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